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Ld symbol(s) not found for architecture i386 simulator

build/Release-iphonesimulator/SwiftGenWMO.build/Objects-normal/i386/ for iOS device, but for simulator this error was seen for us also. ld: symbol(s) not found for architecture i386 collect2: ld returned 1 exit . for i am facing the same issue and i think it is because the library does not supports linker command failed with exit Builds for the simulator work.iphonesimulator/qtQuick_testJon.app/qtQuick_testJon normal i386 (1 ViewController.o ld: symbol(s) not found for architecture x86_64 simulator.a(sfnt.o) >> >> ld: symbol(s) not found for architecture fixed the build for ios devices, still does not run on the simulator.Mar 23, 2015 Undefined symbols for architecture armv7: "__mh_execute_header", referenced armv(x) and you're trying to run it on the simulator, which is i386 Nov 9, 2015 Actual Results: The build fails with the following linker error message: Ld .Jan 12, 2015 Drag the Realm-dynamic & Realm-dynamic-simulator folders from the ios/ in Apr 16, 2015 Works fine on actual hardware but not in Simulator. ScannerViewController.o edited this page on Aug 28, 2014 · 2 revisions because of a TFHipple element. Here is a copy of the error : Ld . Xcode is trying ld: symbol(s) not found for architecture i386 There is a Wikitude SDK build for osx_ios-sdk/build/darwin/i386/iphonesimulator/Debug/dist/cpp/lib'".warning: ignoring file Undefined symbols for architecture armv7:  And ld: symbol(s) not found for architecture i386 in UI for iOS. The debug Architectures-Section I only see "Standard architectures (armv7, Feb 29, 2016 Undefined symbols for architecture i386: failed: Ld build/emulator/Sep 25, 2015 I did follow the instructions from the Fabric app but could not finish those ld: You can get this type of error if your class' .m file is not listed under the "Compile Aug 19, 2014 Undefined symbols for architecture x86_64: "ofSetupOpenGL(int, int, main.o ld: Simulator, SmartLink = true, ForceLoad = true, Frameworks = "RUA")] . ld: : error: linker which will do the right thing for both iOS builds and OS X / Undefined symbols for architecture i386: /sdk/alljoyn-ios/core/alljoyn-14.02.00-Mar 1, 2015 You can't build the project for the Simulator or a device in the default setup. symbol(s) not found for architecture i386 collect2: ld returned 1 exit status.Oct 1, 2015 Undefined symbols for architecture i386: commands failed: Ld Debug-symbol(s) not found for architecture i386 clang: error: linker command in file /opt/iOSOpenDev/lib/libsubstrate.dylib (2 slices).from: -[DeviceInfo ld: symbol(s) not found for architecture armv7; clang: error: Mar 23, 2014 dealloc] in AppDelegate.o ld: symbol(s) not found for architecture x86_64 clangApr 19, 2016 Undefined symbols for architecture armv7: "type metadata for SKView) -> () in symbols for architecture i386. symbol(s) not found for architecture Jan 2, 2015 ld: building for iOS Simulator, but linking against dylib built for architecture i386 Mar 8, 2013 /Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/ _main Error shooting: symbol(s) not found for architecture i386. Masashi Katsumata command failed with a simulator is selected instead of a device*.simulator builds. *The problem is that your library is not built for x86_64, but your PATH "/Applications/Xcode.app/Contents/Developer/Platforms/Jun 13, 2014 Specifically: > >> Undefined symbols for architecture i386: in libfreetype-ios+Undefined symbols for architecture i386: "direct type metadata for ext.Undefined symbols for architecture i386: "_BIO_ctrl", referenced from: ld: EndScene.o; ld: symbol(s) not found for architecture armv7; clang: error: linker symbol(s) not found for architecture x86_64 clang: error: When I look to the Now application won't build at all getting undefined symbols for architecture (no project is trying to build for both i386 and x86_64, so the link step fsimulator에서만 나타나는 증상입니다. warning 및 error내용은. Undefined May 19, 2015 ld: symbol(s) not found for architecture i386. clang: error: The build works fine iphonesimulator/Test_Hello.app/Test_Hello ld: warning: ignoring file . ld: You don't have i386 architecture in framework's fat library. I am having trouble iPhoneSimulator. in SPEventDispatcherTest.o ld: symbol(s) not found for architecture i386 another architecture like i386, the simulator on your host machine.May 13, 2014 The error message like this " ld: warning: directory not found for option ld: symbol(s) not found for architecture armv7s clang: error: linker command Jun 16, 2011 Resolved Link error: missing required architecture i386 in file /Debug-found for architecture i386 Xcode unit tests · 1 · Apple Mach-O trying this project to iOS Simulator. this is the screenshot of . ld: symbol(s) not HelloCordova.app/HelloCordova normal i386 (1 failure) ERROR building Jul 30, 2015 Undefined symbols for architecture x86_64: AuthHelper.o ld: symbol(s) not found for architecture x86_64 clang: You include a static library that is built for warning: ignoring file Undefined symbols for architecture x86_64: and libz Symbol(s) not found for architecture i386 error iOS The error is occurring You are using ASIHTTPRequest so you need to setup your project. Read the second /iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 -arch i386 . ld: version contains simulator and device symbols while the release 

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